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Welcome

Hello There

I'm Leon, Level Designer with 2 year of experience in game design and development. Having worked on both personal and school projects, I'm now looking for an internship in the industry.

PROJECTS

Projects

TAÏWO - To the Starlit Skies

2D Sidescroller Adventure Platformer

Responsibilities

As Project Manager

  • set up and maintain project management tools, Scrum workflows and documentation systems for the interdisciplinary team using Jira and Confluence

As Game Designer

  • ​work with other Game Deisgners to design main mechanics and core gameplay loop

  • ​create, iterate and enforce level design metrics

  • design, pitch and blockout concepts for the final level

  • work closely with the Lead Programmer to create interesting mechanics for the final bossfight

  • work closely with the Level Artist to ensure coherence between narrative, level design and environment art

  • organize public playtests to collect feedback and iterate level designs

In the 2D adventure platformer TAÏWO - To the Starlit Skies, you embody the young pangolin Temi on her journey through the mystical swamp world of Yorubaland. Find the courage to fulfill her lost brother's dream!

Genre: 2D, platformer, sidescroller, adventure

Engine: Unity 

Platform: PC

Team Size: 9

Duration: 6 months (University Project)

Roles: Project Manager, Game Designer

coming soon...

HIVE

2D Top-Down Puzzle Game with Stealth Mechanics

Responsibilities

As Lead Game Designer

  • design overarching level structure and individual level concepts in coherence with the narrative

  • create prototyping assets for blockouts using Aseprite

  • communicate design concepts to an interdisciplinary team and coordinate production with other departments

  • work with Programmers and my fellow Designer to turn level concepts into playable blockouts using Tiled

  • design main mechanics and core gameplay loop in collaboration with the other Game Deisgner

  • ​work with the other Game Designer on playtesting & balancing of level designs and core mechanics

In HIVE, the player controls an insectoid hive mind. Using different drone types and their abilities, the player solves puzzles and makes their way across the barren planet’s surface and through its lush caves.

Genre: 2D, isometric, puzzle, stealth

Engine: custom (built using CLion) 

Platform: PC

Team Size: 6

Duration: 6 months (University Project)

Roles: Lead Game Designer

coming soon...
About

About

I'm Leon Tschurtschenthaler [tʃurtʃɛntalɛ​ɾ], and I am a Game Designer.

Creating exciting and enjoyable experiences is what I love about game development. While I've mainly worked as a general Game Designer up to now, I want to specialize in level design. There's just something magical about taking beautifully crafted assets, captivating narrative and interesting mechanics and piecing it all together to build something for the player to enjoy.

Even before I started making games with others, I prototyped my own board games. I'm passionate about creating things, especially as a team; basing on the work of my teammates and expanding on each others ideas to form an experience for others to enjoy. For me, both creating games and playing them is far more enjoyable and has more meaning to it once we do it together.

Lego

Since I can remember, I've been playing with LEGOs. I especially enjoyed the Star Wars sets (did you get the reference earlier?), building and recreating all kinds of spaceships for this galaxy far, far away. My favorite: The TIE/D Defender, 8087.

(PS: If you ever find yourself with a LEGO Deathstar on your hands and you don't know what to do with it, I know someone who'd love to help out (°v°) )

T T R P G 

I've been playing tabletop role-playing games for about 5 years now. As someone who's really into crafting engaging experiences for their players, I naturally became the forever-GM.
Currently looking forward to playing Daggerheart - once I can get my hands on one of those books...

Volunteering

I used to be a paramedic at the Austrian Red Cross before moving to Germany to work in gamedev. Jumping from emergency services to the games industry was quite a step. Still, I help out at my former red cross station every now and then on a voluntary basis if shifts need filling.

Networking

Many people reading this probably don't think of networking as a hobby. Although it can be daunting sometimes, there are few things that I enjoy as much as networking - especially on events! So, hit me up if you want to meet up - Devcom, Gamescom, German Dev Days - you name it!

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